


It won’t take long in XCOM: Chimera Squad before you’ll have more Agents than slots on your APC (for combat Missions). It’s OK to give the same Agent desk duty every time Prioritize what you need, and only worry about your next step. Early on, you’re not even going to have enough Agents to do everything available. If a city district has a high District Unrest, see if you can use a Field Team to quell it (more on this below). If your favorite Agent has a Scar, assign them to Training. If you need credits, assign an idle Agent to a Gladhanding Spec Op. Instead, focus on your immediate needs and think in small steps. On the Field Office screen you’ll get constant updates about Unrest and idle Agents, and it will feel like you have to do everything at once. After that, the Market will periodically be available in your Field Office. You’ll unlock the Scavenger Market with an early Situation. Investigation is where you’ll go to review your notes. Over the course of the game, you’ll be investigating (shooting) three factions operating in the City. You’ll buy everything for your Agents’ Armory // Loadout here.
CHIMERA SQUAD CODE
Here, you have options to: change their gear and weapon Loadout, Promote Agent (when they earn enough XP in combat) and unlock new Agent Abilities, read an Agent Biography, and Tint Armor (which is useful to color code your Agents for quick reference). The Armory is where you’ll go to manage your individual Agents. If an Agent has a Scar - a lasting stat penalty received when they fell in combat - you can heal the Scar and remove the penalty. Stat improvements give your Agents things like some extra health or a better dodge. Training serves two functions: to improve your Agents’ stats or heal Scars. You’ll need to assign an Agent to complete them. The Spec Ops you have available are really just another way for you to manage resources and income - the first three operations earn you extra currency ( Elerium, Intel, and Credits). You don’t need to assign an Agent, but if you do, the completion time is cut in half. Once the research is done, you’ll be able to unlock the gear from Supply (below). You feed it Elerium (a currency) and time, and it researches new gear and items for you. These operate in the background to earn currencies and help you manage the city’s various Districts’ Unrest. You’ll also manage your Field Teams here. First - and most obvious - the City Map is where you’ll select Targets (combat-focused Missions and hands-off Situations). There are two things happening in the City Map. (Cherub is never getting off of Assembly duty.) Image: Firaxis Games/2K Games via Polygon Every option available in the Field Office. Let’s talk about each area and what you’ll do there. When they’re all filled in, you’ll have seven (and sometimes eight) options.

Over the first hour or so of XCOM: Chimera Squad, you’ll get more and more options for things to do in the Field Office. Learn your way around your Field Office headquarters
CHIMERA SQUAD HOW TO
In this guide, we’ll help you understand everything going on in the Field Office with a quick overview of all the options there, tips about assigning Agents to Assembly or Spec Ops, how to pick what to do next, managing District Unrest, and using your Field Teams. There are two parts to XCOM: Chimera Squad: combat Missions and city management from your Field Office headquarters.
