

This is the most interesting spell in the game, in my opinion. So assuming Starfall scales well, it will easily be a great addition to any PvE rotation.Ĭomment by AlikatAlso, if the stars are not 'smart', and hit ANY mob within the 30yr radius, as opposed to ignoring any cc'd mob, that would immediately take this spell out of the "Useful" column for instance groups. For further reference, the base damage per mana of Rank 10 Starfire is only 1.3, with a base damage per second of 240 (this is discounting talents that affect both Starfire and Starfall equally, such as Vengeance). Even for single-target fights -where you don't get star splash damage- you get a base 7.43 damage per mana and 6240 damage per cast time on a naked, unbuffed Druid. For raids, you get a great damage per mana ratio that doesn't interrupt your cast rotation by more than a second and a half. It also has a great application in that it's sustainable, uninterruptible source of damage that you can even throw down while you spam heals on yourself. So for PvP, Starfall gets you a great, cheap, instant DoT on one target or a very potent fire-and-forget player-based AoE. Also, we can assume that Starfall scales up more quickly as it likely counts as a DoT, whereas Typhoon is an instant-cast spell and therefore likely scales poorly. So at 6 enemies, Typhoon is likely more efficient than Starfall, but given the cooldowns, they could easily both be worked into rotations. At 5 enemies, it gets a 6.88 damage per mana ratio, but again, with crits and Vengeance, it would likely still be more efficient at 5 targets. If it hits 6 enemies, it will deal a base 9282 damage for a damage per mana ratio of 8.25 and a damage per cast time ratio of 6188.

Also note that each star that crits will proc the 2% mana refund in Moonkin form.įor further comparison, the Druid’s other instant-cast AoE, Typhoon, costs 1125 mana and deals 1190 damage per target at its highest rank (1547 with Gale Winds). However, crits from Starfall (modified by Vengeance) would mean that depending on your crit rating, it may take more targets to hit the break-even point. So you would only need to hit 11 targets with Hurricane to eclipse the damage per cast time on Starfall. Now, the damage for Hurricane increases by 30% as of 9/10/08 if you have 2/2 Gale Winds, which you may have if you also have Starfall.
#STARFALL GAME FULL#
You'd have to hit 13 targets for the full 10 seconds to get more damage per casting time on Hurricane (once again, discounting Starfall splash, which would be very large when hitting 14+ targets). The 1.5 second global cooldown means that for 1.5 seconds of casting, you deal 9360 damage, for a damage per casting time of 6240. Now, if you look at damage-per-second as per the casting time of the spell, Starfall absolutely obliterates Hurricane. So even though you will get greater damage from one cast of Hurricane once you hit 3 or more targets (again, discounting Starfall splash damage), you would need to hit about 5 targets with the full duration of Hurricane to reach the damage-per-mana ratio of Starfall (and of course you can have them both active at once as well).

That means that you get 1.56 damage per mana for every target you manage to hit. At 1260 mana, that comes to about 7.43 damage per mana, which is really stellar (pun certainly intended) for a fire-and-forget spell.įor comparison, Hurricane does 451 damage per second for 10 seconds for 2885 mana. Comment by 47163Assuming all stars hit (which means 2 or more targets in range), this spell has a base 9360 damage discounting the 78 splash per star on nearby targets.
